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Module Descriptions

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UoR Home > Module Descriptions > CS2TV5: Programming and Design for Scientists

CS2TV5: Programming and Design for Scientists

Module Provider:

Computer Science

Number of credits:

20 [10 ECTS credits]

Level:

I (Intermediate)

Terms in which taught:

Autumn, Spring and Summer

Module Convenor:

Dr SA Williams

Pre-requisites:

Co-requisites:

Modules excluded:

CS2TX5

Current from:

2005/6

Aims:
This module covers design techniques suited to imperative and object-oriented program development. It will also introduce the student to scientific programming using C programming.

Assessable learning outcomes:
By the end of the module, it is expected that the student will be able to:

  • describe design techniques suited to imperative and object-oriented program development
  • from an informal specification be able to produce a design using UML notation
  • from a UML design be able to produce a program
  • explain how problems can be translated to algorithms and then programs
  • explain how programming languages are used to produce computer applications identify the programming constructs available in C
  • be able to program within the Windows environment

  • Additional outcomes:
    The module also aims to encourage the development of the following skills:

  • describe design techniques suited to imperative and object-oriented program development
  • from an informal specification be able to produce a design using UML notation
  • from a UML design be able to produce a program
  • explain how problems can be solved using programs
  • explain how programming languages are used to produce computer applications
  • identify the programming constructs available in the C programming language
  • an understanding of how software tools such as compilers, debuggers, language specific editors can aid programming.

  • Outline content:
    This module is designed to acquaint students with programming and design, the use of design will be integrated with the development of programming skills. Content will include:
    Design
    The use of a variety of design diagramming techniques, including:
    Use Case; Class Diagram; Interaction Diagram; Sequence Diagram; Collaboration Diagram; State Diagram; Activity Diagram
    Where appropriate using UML notation supported by a CASE tool (such as Rational Rose).
    Programming
    Imperative programming in C, including sequencing constructs (loops and conditionals), types (simple and structured), functions and parameters, pointers, modular

    Brief description of teaching and learning methods:
    Normally: one 1-hour lecture and one 2-hour practical each week. The lectures will cover the theoretical aspects of the topics. Practical assignments will be given out reularly, and these will give practice in design and programming; and assist appreciation of the lecture material. Practical work will be marked in practical sessions, and appropriate advice will be given. Some of the learning will require self study.

    Contact hours:

      Autumn Spring Summer
    Lectures 10 10  
    Tutorials/seminars     4
    Practicals 20 20  
    Other contact (eg study visits)      
           
    Total hours 30 30 4
           
    Number of essays or assignments Weekly practical work/quizzes Weekly practical work/quizzes  
    Other (eg major seminar paper) 1 1  

    Assessment:
    Coursework
    Programming and design will be supported by regular practicals and quizzes that contribute 30% of the marks.
    Examinations
    Students will also sit a 2-hour paper that will constitute 70% of the marks overall. This is required to confirm students' understanding of the theoretical content.
    Requirements for a pass
    Students will be required to obtain a mark of 40% overall based on coursework and the examination.
    Re-assessment
    Students will be re-examined in September.

    Page last updated 20/Apr/2005
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